"Chip! Where are you?!"
Chip McCallahan slowly opened his eyes, put on his spectacles, and made his way toward the front door, coughing as he went. His hair was white and he walked with a limp.
But this was only because he'd just fallen off the kitchen table and upset a can of flour over himself while trying to reach the jar of cookies on the top shelf. That was pretty much all the excitement he'd had that week. Even though he still had a lot of fun at the parties that some of the Bit Busters organized every once in a while, he missed the exciting days of exploring the two clubhouses that Melinda and the Bit Busters had built.
"Good heavens, Chip!!" Melinda exclaimed as he opened the door. "Look at you! I'm not letting you into the new clubhouse like that!!"
Chip's jaw dropped. "New... New clubhouse?! Did you say 'new clubhouse'??"
"Yes I did," said Melinda. "You'd better get ready if you're up for the challenge."
"Boy, am I ever!!" Chip declared, starting to dust himself.
"By the way," Melinda continued, "the clubhouse also has an exclusive Bit Busters' lounge where you can drop in between levels. I'll be there too, keeping an eye on your progress..."
Soon, Chip found himself at the doors of the third clubhouse in his illustrious career. Would he be able to solve all of its puzzles?
The CCLP3 package contains the following files:-
data/CCLP3.dat | The main levelset data file |
data/CCLP3.ccx | Story and author information file for Tile World 2 |
sets/*.dac | Configuration files for Tile World |
CCLP3.html | This documentation file |
cclp3res/ | Images and other supporting files for this documentation |
To play CCLP3 using Tile World 2 or Tile World, just copy the data and sets directories to Tile World's standard location for these files. On Windows, this is the directory where Tile World has been installed. On Linux, the default location is /usr/local/share/tworld.
With Tile World, you have the choice of playing CCLP3 under either the original Lynx ruleset (which also features animated gameplay), or under the MS ruleset (as in Microsoft Chip's Challenge). Tile World also records your solutions automatically and lets you play them back later.
To play CCLP3 using the Microsoft version of Chip's Challenge, all you need is the CCLP3.dat file from the data folder. To make MSCC use this file, you will need a program such as CCTools, Chip's Controls or MyChips.
Note that MSCC is a 16-bit Windows program that will not run on other operating systems such as Linux and Mac OSX, and requires additional steps to run smoothly on 64-bit Windows (more information here).
The story continues as Chip makes his way through challenge after challenge.
If you're using Tile World 2 and have installed the CCLP3.ccx file, the story will be displayed within the game.
Alternatively, to read more, click the link corresponding to the level number below before you start playing that level:
16 • 24 • 33 • 34 • 64 • 65 • 66 • 67 • 72 • 76 • 81 • 100 • 101 • 102 • 104 • 105 • 108 • 121 • 126 • The End? •
Many interesting things happen to Chip during his adventures, so be sure to read them.
And who knows, you might also pick up a hint or two along the way!
Stuck on a level? Want to report your scores? Or just discuss the game? Then check out the links below.
The CCLP3 Staff: John Lewis, David Stolp, Larry Jackson, Madhav Shanbhag, Mike Lask, Paul Gilbert and Peter Marks - without whom this project would still have been very much possible. But hey, somebody had to co-ordinate the project, organize the voting, compile the set and playtest the levels, right?
Hallgeir Flo - for sharing his experience of being on the CCLP2 staff.
Everyone in the Chip's Challenge community - whose votes, feedback, continuous encouragement and occasional nagging helped make this project a success.
Aaron Farmer,
Alex Morin Senecal,
Alice Voith,
Andrew Bennett,
Andrew Chen,
Andrew Gapic,
Andrew Raykowski,
Andy Thomas,
Anne Salaam,
Ben Wiseman,
Bill Reid ("Skully"),
Blake Ebert,
Charles Hutjens,
"Chironex",
"CJ",
Craig Vilbig,
Dale Bryan,
Dan Miller,
Daniel Bouwmeester,
Dave Borgman,
Dave Varberg,
David Chen,
David Knight,
David Pinkston,
David Stanley,
David Stolp,
David Thomas,
Derek Bowser,
Dino Brewster,
Edward Mason,
Eric Schmidt,
Evan Dummit,
"Firefly",
"Flexico",
Flynn Burklin,
Francesco R,
Frode van der Meeren,
Gavin Duncan,
Grant Fikes,
"Highwatermark",
Ian Cairns,
Ida Roberthson,
Jacques Smith,
James Spriggs,
Jason Farnam,
Jeanne Hoffman,
Jeffrey Bardon,
Jimmy Vermeer,
John Griffin,
John Lewis,
Jonathan McRae,
Josh Lee,
Joshua Bone,
Kris Lask,
Madhav Shanbhag,
Matteo R,
Matthew Petras,
Mike Lask,
Nicholas Rupprecht,
Nick Bush,
Nikola Tesla,
Patrick B Knowles II,
Paul Jackson,
Peter Marks,
"pie_yay_ch",
Renegade Plebeian,
Roger Quick,
Rolf Redford,
"Rosabellis",
Royce Campbell,
"sage_72003",
Scott Feeney,
Tom Patten,
Tom Rowe,
Tyler Sontag,
Tyrethali Ansrath
and
Wes Powers
- for designing levels and offering them for inclusion in CCLP3.
Due to the number of levels in the set being limited,
some designers could not have their creations included in CCLP3,
but they certainly offered some stiff competition to the ones that did.
The detailed list of levels and authors can be found here.
John Elion, Michael Hansen, Christopher Elsby and Yongyi Chen - for developing the excellent level editors using which these levels could be made.
Brian Raiter - for creating Tile World, thereby making both the Lynx and MS modes of Chip's Challenge available for playing on the various operating systems in use today.
Chuck Sommerville - for creating that amazing, timeless, classic game called Chip's Challenge.
This package was last updated on 30th May 2012.
It may be distributed freely, as long as its contents are left intact and unmodified.
® Chip's Challenge is a registered trademark of Glynlyon, Inc.